JOSH HENDRYX joshhendryx@gmail.com www.joshhendryx.com joshuahendryx.blogspot.com (art blog 1) joshhendryx.blogspot.com (art blog 2) 503.568.9322 4419 Cleveland Ave Portland, Oregon 97211 EXPERIENCE Marvel Super Hero Squad Online – for Cinematics via The Amazing Society Concept Artist and Illustrator October 2010 to December 2010 Created environment tiles for a variety of classic and new Marvel themes; required exploring a variety of fun, unusual, and highly stylized approaches to environment design within strict thematic and style guidelines. Also created line art and finished paintings for the Super Hero Squad card game tie-in with S.H.S. Online. This required a strict adherence to character models of popular Marvel characters like the Fantastic Four, Wolverine, and War Machine. This project is still covered by NDA. Zynga Cityville – for Liquid Development Concept Artist/Sprite Artist August 2010 to October 2010 Created buildings in a sprite style, with exaggerated proportions and in strict isometric style. Touchpets Dogs – for Stumptown Game Machine/ngmoco Background Artist January 2009 to March 2009 Created backgrounds for end-of-level screens. Created images with a combination of digital painting and 3D renders to match the stylized look of the game. Required painting, modeling, rendering and compositing. Paradise: the Beginning – as Bone Gravy Games Concept Artist/Art Production/Game Designer May 2008 to December 2008 Created look, concepts, and almost all art assets for the iPhone game “Paradise: the Beginning.” This includes art direction, map and vehicle concepts, vehicle pixelart, vehicle animations, final painted map/level as well as the design for the interface and intro screens. Please inquire for further work history. COMPUTER AND TECHNICAL SKILLS - Adobe Photoshop - Autodesk Maya - Autodesk Mudbox - Pixologic Zbrush - Unreal engine - Adobe Flash - Headus UVLayout - Corel Painter - Strong drawing and digital painting skills. Skilled in 2D and 3D concepting in traditional and digital media. Also conversant in modelling, texturing, high-poly sculpting for normal mapping, pixelart creation and 2D and 3D animation. EDUCATION Art Institute of Portland Additional Training – Game Art and Design (2005–2008) Training included modeling, texturing, 2D and 3D animation, game design, programming, level design and working with game engines. Teacher’s Assistant for Lee White: Quick Sketch for Concept Design Teacher’s Assistant for Lee White: Advanced Concept Design University of California at Santa Cruz Bachelor of Art – Modern Literary Studies (1995) References and portfolio available upon request.